Pick a case
Assassination, cold case, domestic, organised crime, serial killer. Four difficulties, easy to impossible.
Evidence unlocks in stages: some is on the table from the start, some arrives with time, some only after you crack another piece. The investigation finds its own rhythm.
Assassination, cold case, domestic, organised crime, serial killer. Four difficulties, easy to impossible.
The board holds the autopsy report, print card and police record. The tablet holds calls, bank statements, CCTV, GPS.
Raw evidence does not speak for itself. Solve the minigame and file the result.
Catch the contradiction with evidence. Name the killer, the weapon and the motive, then close the file.
Eleven minigames, eleven kinds of expertise. Results are verified server-side; every analysis you solve opens a new lead or a new evidence slot.
Clean a recording with filter, gain and phase.
Match the striations on a bullet to a weapon.
Sharpen a blurred frame and read the detail.
Analyse poisons, drugs and residues.
Derive a device code from the leads you have.
Break an encrypted message.
Compare samples against candidates and eliminate.
Match latent prints to suspects.
Read the lie off the physiological response.
Work the combination out of the clues.
Follow a digital trail on the command line.
A case can be set in any of twelve countries — the ID number format, the institution names, the IBAN prefix and the report layout are all generated for that country. The language of the text is independent of the story's setting: you can play a German case in Turkish.